VERSUS: matches in which neither player gets past level one are no longer reported in the statistics
0.32.0
Running power-ups now show under the paddle's force field: each caught drop in its colour, with a bar that drains as its time runs out
While you break bricks the force field is now visible at rest too, as two faint currents (steady with reduce flashing on)
0.31.0
The shop now opens on its first card instead of the back button, so a remote or gamepad starts at the top of the tree with the selection ring in view
0.30.0
Versus: tapping your half no longer fires on your opponent's board
Versus: fixed hidden pauses when using the shop and visual jitter on paused boards
Settings, including telemetry opt-out, are preserved with unfamiliar save formats; saves from newer versions are protected against overwriting
Improved handling of invalid level data
0.29.0
On a television or a screen held sideways, the pillars beside the board are drawn artwork now, in place of the plain frame
0.28.0
New option: d-pad sensitivity, at 50% by default. It scales digital movement only, so an analog stick and touch play exactly as before
The opening lessons now come back until you get past level one, instead of being used up by a first run that ended there
0.27.0
New drop: FAST BALL!, SLOW BALL's harmful twin. It speeds the ball up for nine seconds behind an amber tail, and catching the other one cancels it
Runs that end on level one are no longer reported in the statistics
0.26.0
CO-OP: two players on one board, side by side. On a phone or tablet player 2 needs a gamepad; drops belong to whoever catches them, and the wave meets two ships
VERSUS and co-op now live on a new 2 PLAYERS screen in the menu, behind a new backdrop
Two-player games record nothing: no save, no records, no achievements
Fixed the main menu being left in half the screen after a match
0.25.0
VERSUS: two players side by side on one screen, from the same seed. The screen turns sideways: two thumbs on a phone or tablet, two controllers on a television
Each half has its own shop and pause, stopping only that board. The deeper board wins; score and the rest break ties, and dead level is a draw
A run now starts with the ball on the paddle, not already in flight
Level 50 finally has bricks that break in one hit
Android TV: the last touch prompts now read for a remote
0.24.0
The shop marks spent Shield and Second Chance charges in the upgrade squares, only after use.
Fixed centering of the slogan and stats in the main menu.
Rapid: the bonus fire rate is reduced by 50% at every upgrade rank.
Before a Guardian: clearing the board still warps you into a ship fight. If time runs out, remaining bricks disappear and the paddle fight starts immediately, skipping the shooter cleanup.
0.23.0
More natural, playful wording across all 16 languages, especially Polish.
Clearer hints, upgrade descriptions, achievement text and settings labels.
Shorter menu text that fits phone, tablet and TV screens.
0.22.0
Brick Guardians arrive at level 10, then every 5 levels. Dismantle them without a time limit!
Clear the preceding board to fight in your fighter; otherwise, face the Guardian with your paddle. Watch for the warning.
Layered shield effects for the fighter and Guardian paddle battles.
Revised boards and a 41 to 50 loop keep Guardian encounters aligned.
Fighter banking helps dodge shots.
New Guardian achievement and vehicle selection for debug playtests.
0.21.0
Tidier Extras screen: text sits centred in its cards, and the unlocked music player no longer ends in an empty line
0.20.0
During the fighter battle, the stars now stream down the screen, speeding up as you warp and slowing down as you return to the bricks
0.19.0
New upgrade: Second Chance. Losing your last life rewinds time 7 seconds, once per purchase, up to three purchases a run
The shop now scrolls
The ball speeds up half as fast, and after a lost life the next ball starts slow again
Every board's countdown is 10% longer
0.18.0
Run statistics now also include each level played, the starting level, how the run ended, whether the shop was opened and whether it was played on a TV
Statistics that couldn't be sent are retried when you leave the game
Under-the-hood improvements
0.17.0
Finished runs now send gameplay statistics (such as level reached, score, upgrades and phone model) to help balance the game. They are deleted within 90 days, and you can switch this off in Options: telemetry
Android TV: Options no longer shows the haptics row
0.16.0
Android TV: the menu, shop prompts and tutorial now explain the remote: left and right move the paddle, up opens the shop
0.15.0
Android TV: the menu music no longer keeps playing during a run or after you leave the game
Android TV: Play should no longer ask you to connect a gamepad, the remote is enough
0.14.0
Vibration now works on phones that never vibrated before
The paddle now follows your finger on tablets held sideways
On Android TV, the first level's hint no longer asks you to touch the screen
Brick Warp now shows up with your games in launchers and game hubs
Requires Android 10 or newer
0.13.0
Android TV support: play, menus, shop and Extras with a remote or gamepad
A gamepad stick steers the paddle by how far it's tilted; handhelds with a built-in pad start in landscape
The music player now unlocks with the new Crazy Shopper achievement: max out every upgrade in one run
Chaos Splitter no longer builds combos
The run summary now waits until you see the last ball lost
Fixed a crash when leaving the game from the menu
0.12.0
New in Extras: a music player, unlocked by ending a run holding 20,000 points. The soundtrack keeps playing when you leave the game and works with your phone's media controls
Catch Mode now shows a force field above the paddle instead of green goo
Your progress is now included in Android backup, so it carries over to a new phone
0.11.0
Magnet reworked: each rank reaches further and pulls harder, and a beam links the paddle to the power-ups it pulls in
Scrolling lists now glide when flicked
The soundtrack now plays in order instead of repeating tracks too soon
The ball no longer swerves while falling or judders against a moving paddle
Fixed an achievement being earned again after continuing a run
Tidier shop, options and extras screens on tall phones